1. Each game show shall have 3 participants.
2. All the three participants will be asked one common question. It is mandatory to answer all the questions till participant is on the show. No question can be passed over or left answered. Non-answering will be considered as wrong answer and marks will be cut for the same.
3. Only 1 participant who reaches the 100% level on or before answering the 10th question shall be declared winner of the show in each episode.
4. Game has questions 1 to 10 to reach 100% loan waiver in a normal condition.
5. With every correct answer the participant can move 10% up towards 100% loan waiver.
6. The game gets over when 10 questions are answered or one of the participants is able to waive off 100% of his/ her loan, whichever precedes.
7. Common questions will be asked to all participants that will be shown with options for the correct answer.
8. There shall be four slabs of each game show.
 
Q. 1 to 3 -  Phase 1
Q. 4 to 6 - Phase 2
Q. 7 to 9 - Phase 3
Q. 10 - Phase 4
9. Only first participant who reaches 100% slab first shall be declared winner in each game.
10. From Q. 3, every incorrect answer will have negative marking i.e. -10 from the current score of that participant.
11. If at the end of the show when the answer to Q. 10 is given and none of the participants reaches 100% mark, the highest scorer of the remaining participants will get half of what he/ she has gained till then. (E.g. if the participant is at 60%, he take away 30% of his loan) or the choice to attempt a Golden Question.
12. In case there is more than 1 participant after answering the Q. 10 and at same score, then 1 more Question will be asked to break the Tie. The person who gives the fastest correct answer will be considered as the winner/ leader and eligible to get half of the amount gained till then or the choice to answer Golden Q.
Naseeb Kay Pattey (NKP)/ Naseebancha Kaul :
1. There are 4 NKPs: +10, -10, Snatch 10, Joker.
2. NKP will be offered at Q. 3, Q.5 and Q.7
3. The participant who answers the Q.3, 5, 7 first correctly, will be eligible for NKP.
4. If the fastest given answer is incorrect then the opportunity to select NKP goes to the next fast correct answer.
5. 5. In NKP, +10 adds 10% to the current score of the participant, -10 leads to deduction of 10% from current score of the participant, Snatch 10 enables a participant to snatch 10% from any 1 participant of his/ her choice. That adds 10% to the snatcher’s score and deducts 10% of whom the person has snatched. Joker gives them the choice to choose any 1 option among +10,-10 or Snatch 10.
6. At any given point, only 1 NKP can be used and this used card will be discarded for that particular game.
7. Joker will be discarded once used and not the option from the NKP that was applied to the Joker card.
8. Incase only Joker card and 1 more card remains and the others are already used, the choice of Joker still provides the option among any 3 cards, viz Snatch 10, Add 10 or -10.
9. The person who gets to pick NKP will get +10 for correct answer as well as the benefit of NKP whereas the remaining 2 participants will get only +10 for a correct answer and -10 in case of a wrong answer.
10. The NKP will be displayed upside down and the participant will choose 1 out of it blindly.
Match the Leading Score (MTLS) :
1. Option of MTLS will be offered to all participants before Q.8  and winner will be selected on the basis of Fastest Finger First. The Q. 8 is compulsory to attempt. However at this stage, MTLS is optional for all 3.
2. Option of attempting or not attempting MTLS has to be expressed before the Q.8 is announced.
3. If participants opts for MTLS, correct answer to Q.8 shall lead the said participant to get the same score as the leading score at that point and incorrect answer shall lead to exit from the show and 10 shall be deducted from the existing scores of the outgoing participant.
4. If participant decides not to opt for MTLS, he shall continue to participate in the show as per regular rules (i.e. get -10 in case of wrong answer or +10 in case of correct answer).
5. The winner of MTLS shall match the final score leading participant which he/she attains after results of Q.8.
6. If the leading participant does not opt for MTLS, he gets +10 for right or -10 for wrong answers respectively as per the usual rule. But his final score after results of Q.8 shall stand matched with the winner of MTLS.
7. If the participant with leading score having opted for MTLS gives wrong answer, he gets -10 for wrong answer and he has to also exit. His final score after Q.8 will be applicable to the winner of MTLS.
8. If the participant with leading score having opted for MTLS also gives right answer but not fastest, he gets +10 and his final score after A.8 will be applicable to the winner of MTLS.
9. If the participant with leading score having opted for MTLS gives right answer and fastest, he gets +10 only but he maintains his lead by not allowing the others to match him by virtue of the rule.
Golden Question (GQ) Rules :
1. Attempting GQ is optional for participants.s
2. Participants need to convey his/her decision of attempting GQ before knowing the Q.
3. The opportunity to exercise the option for participating in GQ will be available to only leading participant of the game after the 10th question result.
4. In case more than 1 participant(s) have same score after Q.10, said participants shall be asked tie breaker question and correct and fastest answer to a tie breaker Question will determine the final participant who can opt for Golden Q. Alternatively the tie winner participant shall have option to exercise the choice to exit option.
5. In case there are more than 2 participants answering the Q. 10 and at same score after the result and not everyone is interested in attempting the GQ, they still must answer the tie-breaker Q to establish 1 clear leader who then gets the choice to exit or attempt the GQ.
6. The GQ will be asked to the leading participant after Q. 10 in case there is more than 1 participant.
7. On attempting the GQ, incase of CORRECT answer  - 100% of loan amount will be waived off, in case of INCORRECT answer - 10% of the loan amount subject to capping of loan of 10 Lacs will be waived off.
8. Once attempted, the GQ will have to be answered and result cannot be challenged.
Tie Breaker Rules:
1. After Q.10, in case of a tie between 2 or more participants, a new question will be given where Fastest Correct Answer will determine the winner.
2. In case of a tie for correct answer again the same process will follow.
3. In a situation where all wrong answers come, all the participants attempting this tie breaker question stand failed and are out of the show. in this case there will not be any winner/leader in that particular game.
4. NO marks will be given for answering the tie-breaker question.
Last Man Standing (LMS) Rules & Quit Rules:
1. The facility of quitting at any stage is available only when there is one participant left in the show.
2. In case a single participant remains in the show, he/ she may decide to quit at any stage by taking away half of what he has won till that point. (E.g. if the participant is playing with 50%, he can decide to quit and take away 25%)
3. He/ she can otherwise choose to proceed till the last question (i.e. Q.10) and reach 100% level. he can also avail the right of Golden Q if he answers Q.10 correctly and not reached 100% level as per the normal rules.
4. 3 NKP applicable will be +10, -10 & Joker. The Snatch 10 option is removed as there is no participant to snatch from.
 
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